No, latency is not what you put into your coffee to make it white. Latency is a kind of delay that happens when digitally recording music. Everyone is recording digitally these days, and usually, the recording software is aware of latency and will compensate. Sometimes, for inexplicable reasons, compensation won’t happen. With song #2, “Lizards”, we had severe latency in the guitar tracks Sven recorded; the tracks felt untight to the point of being useless. To make a bad thing worse, the latency was different for each recorded take. And we’re talking about a hundred or so takes here…
It’s incredibly difficult to figure out the exact amount of latency. You can tell that a recording is slightly off the beat. But is it running away or lagging behind? Sven and I went into every take and fixed it manually, and now it should be alright. But it took us quite a couple of hours.
Once this was done, I continued in preparing the audio-only project. Listening closely to everything a couple of more times revealed, that bass and keys didn’t match the chords in some places, so I had to fix that, too. Now, I’ve only got a vague idea of music theory, even though my songs are sometimes quite sophisticated. So, this again took me a few more days. I forgot to record the cutoff/filter movement in one of the synth lines, and had to re-do again what I redid before. Wah!
So you get the idea. Lots of excuses here why were not where we promised to be 🙂 However, the final audio roughmix of song #2 “Lizards” has now been put on its tracks and should really be done by… well… let’s just say Real Soon Now 🙂
Okay, what’s more?
– Sven and I are going to work on a few songs next week
– Laura has written very nice vocal harmonies for Unto The stars
– Something is happening with song #3 “Wheel in Space”…
– The audio-only version of song #4 “Split Seconds” is up soon
– Two more musicans — vocalists — on the horizon.
– Looking for a clean male voice to complete the crew. Who’s taking? 🙂
By for now
Yours truly, 2095
February 26th, 2008